Help and Resources

Download, Learn, and Troubleshoot Texel Forge

Choose your Windows installer, prepare your own models and images, and get help with textures, color baking, repairs, performance, and export licensing.

Windows Installers

Choose the Installer That Matches Your Processor

Download the Windows installer for your PC below. No account or purchase is needed. Each EXE includes the application and its installer components; no separate MSI download is required.

Texel Forge supports Windows 10 with x86, x64, and ARM64 installers, and Windows 11 with x64 and ARM64 installers. Public releases use installers and support automatic application updates; portable builds are not offered. Each installer includes the application components it needs, so no separate .NET installation is required.

Available

Windows x86

For 32-bit Intel and AMD Windows 10 PCs. It also runs on 64-bit Intel and AMD Windows 10 or Windows 11 systems, but x64 is preferred there for greater memory headroom.

Download x86 Installer

Available

Windows x64

For 64-bit Intel and AMD PCs running Windows 10 or Windows 11. This is the best choice for most Intel and AMD systems.

Download x64 Installer

Available

Windows ARM64

For ARM-based Windows 10 and Windows 11 PCs, including devices that report an ARM64-based processor in System type.

Download ARM64 Installer

Not sure which one you need? Open Windows Settings → System → About and check System type. Choose x86 for 32-bit Windows, x64 for 64-bit Windows on an Intel or AMD processor, and ARM64 for Windows on an ARM-based processor.

Download through this page or the in-app updater. Save your work and close Texel Forge before running an installer to update an existing installation.

Getting Started

Install, Choose a Workspace, and Inspect Before Export

  1. 1
    Install

    Run the matching Windows installer and follow its prompts. You do not need an account or a payment method to try Texel Forge.

  2. 2
    Open the right workspace

    Start in Texel, Mesh, Repair, or Image Forge according to the source material and the result you need.

  3. 3
    Prepare and inspect

    Confirm scale, orientation, texture, colors, topology, and dimensions while moving among the connected workspaces.

  4. 4
    Save, then export

    Keep your original files and save the project before creating final output. Evaluation Mode has no time limit; export requires an active paid license.

Core Workflow

Import, Prepare, Diagnose, and Hand Off

  • Confirm model scale and orientation immediately after import.
  • Review photographic texture-to-palette results at boundaries and fine details.
  • Use Repair Forge when diagnostics identify open boundaries, orientation conflicts, or non-manifold geometry.
  • Continue directly in Mesh Forge or Texel Forge when the result needs model editing or color preparation.

Four Connected Workspaces

Texel Forge

Convert textured surfaces into palette-based color geometry for multicolor printing.

Mesh Forge

Edit, transform, split, color, and add decals to geometry.

Repair Forge

Inspect topology diagnostics and compare original and repaired states.

Image Forge

Create dimensioned pieces from artwork, transparency-defined cutouts, or the first page of a supported document.

File Support

Common 3D and Image Sources

The shared model importer accepts GLB, glTF, FBX, 3MF, OBJ, and STL. Image Forge accepts common image formats and can use the first page of PDF or DOCX documents. Transparent image margins can be ignored when the visible subject should define the generated outline.

File support does not mean every file contains textures. STL stores geometry rather than a photographic color texture. Check the source preview after import; if a textured model appears gray or incomplete, confirm that its material and image files are available before baking.

Keep Linked Model Files Together

A model file may refer to images and geometry stored in other files. Extract the complete asset package before importing, preserving its folder structure and filenames.

  • glTF: keep the .gltf, any referenced .bin buffers, and texture images in their expected relative locations. Select the .gltf to import the local asset.
  • OBJ: keep the .obj, referenced .mtl material file, and its texture images together. Material texture paths are resolved relative to the MTL file.
  • GLB: a self-contained GLB can package the buffers and images into one file. Packaging is different from merging every material into one material.

Texel Forge supports local glTF buffers and texture images, embedded image data, and supported per-material texture assignments. Remote HTTP texture links are not fetched. Missing files, unsupported model features, and damaged geometry can still require preparation; inspect the source preview and diagnostics before baking or exporting.

Practical Tutorials

Prepare Your Own Models and Images

Prepare a Photographic Textured Model

  1. Import the textured model with its linked files and confirm that the source preview shows the expected materials, scale, and orientation.
  2. Choose a color count that fits your printing setup, detect a palette, and review the selected colors against the filaments you plan to use.
  3. Bake the model and compare the baked preview with the source. Rotate and zoom to inspect small markings, lettering, and color boundaries.
  4. Adjust the palette or sampling detail and bake again as needed. More colors can separate similar tones; finer sampling can preserve smaller boundaries but increases processing time and memory use.

Inspect and Repair Detailed Geometry

  1. Open the model in Repair Forge and review its diagnostics before changing the mesh.
  2. Inspect reported open boundaries, non-manifold edges, and orientation conflicts. Decide whether openings and separate parts are intentional.
  3. Choose the least invasive repair that addresses the issue, then compare the original and repaired previews.
  4. Check thin features, openings, and separate components for unwanted changes before continuing in another workspace.

Create a Piece from Artwork or a Transparent Cutout

  1. Open an image in Image Forge. Use an opaque image to keep the full rectangular canvas, or an image with actual transparency when the visible subject should define the outline. A white background is not transparency.
  2. Set the physical dimensions and check the proportions of the generated piece.
  3. For cutouts, inspect narrow details, isolated islands, and partially transparent edges. Clean up the source image if the outline includes unwanted regions.
  4. Continue in Mesh Forge for model editing or Texel Forge for color preparation.

Final Review

Verify dimensions, orientation, repaired regions, texture boundaries, and the intended printer palette. Save the project before export and confirm that the selected license covers your intended use. Open the exported file in your slicer, check color assignments and the layer preview, and review supports and print settings. A software preview is not a guarantee of a successful physical print.

System Requirements

Choose Memory for the Models You Plan to Build

These are engineering estimates rather than fixed model-size guarantees. Texel Forge supports Windows 10 on x86, x64, and ARM64, and Windows 11 on x64 and ARM64. The x86 build is fully supported for smaller projects, but its 32-bit address space limits how much model and texture data one application process can hold. Use x64 or ARM64 when the system supports it and the project needs more memory.

Minimum Estimate — Smaller Projects

Processor and Memory

  • Four-core processor using the x86, x64, or ARM64 installer that matches Windows
  • For x64, Intel Core i5-8250U or AMD Ryzen 3 3200G class or better
  • 4 GB RAM for x86; 8 GB RAM for x64 or ARM64. The x86 build has a smaller 32-bit process address space and is intended for smaller projects.

Graphics, Display, and Storage

  • DirectX 11-compatible graphics with a current driver
  • 1280 × 720 display
  • 1 GB free storage for installation and update staging, plus project space

Rough workload example: On x64 or ARM64, up to about 250,000 source triangles, one or two 2K textures, and moderate bake and repair settings. x86 capacity will be lower when textures or generated geometry approach its process-memory limit.

Large Projects — 32 to 64 GB of RAM

Use 32 GB RAM and an eight-core processor for multi-million-triangle meshes, multiple 4K or 8K textures, or intensive bake and repair operations. Consider 64 GB RAM above roughly five million generated triangles or for long editing sessions that keep several model states in memory.

These are planning guidelines, not tested capacity limits. Source file size alone does not predict memory use: decoded textures, generated geometry, and working copies can be much larger. Adding RAM does not remove the x86 build's per-process memory limit.

What Affects Performance

Textures Expand in Memory

A decoded 4K RGBA texture uses about 64 MB and an 8K texture about 256 MB before preview copies and other working data.

Baking Creates Geometry

Fine sampling can turn a compact source into millions of generated triangles. A larger texel step reduces detail, time, and memory use.

Repair Keeps Working Copies

Diagnostics and repair can retain source, repaired, preview, and intermediate geometry at the same time.

Preview and Processing Differ

The GPU draws the preview. Baking, topology analysis, and repair primarily use CPU performance and system RAM.

Licenses and Orders

Activate Export Only When You Need It

Evaluation Mode requires no payment method and has no time limit. Import, model editing, color baking, repair, Image Forge, and preview stay available without activation; export requires a paid license. Hobbyist supports one activated device. Commercial and Commercial Lifetime each support two; Business & Education packages have custom allowances.

Local processing, with online license checks: Model preparation runs on your PC without an account or cloud uploads. Paid export needs an internet connection for initial activation and periodic license validation. Paid licenses are normally revalidated daily while online. Temporary network outages allow up to 30 days of cached access after successful validation, never beyond the license expiration date. An explicit invalid or disabled result locks export; model preparation remains available. Update checks and downloads also use the internet.

  1. 1
    Find the license key

    If you have purchased a license, find its key in your receipt or Lemon Squeezy My Orders.

  2. 2
    Open License & plans

    Enter the key and the same email address used at checkout, then activate the current device.

  3. 3
    Release devices before replacement

    Use Deactivate this device while you still have access to the old computer. If it is no longer available, contact support for help with the device allowance.

Review pricing and license eligibility, retrieve purchases in My Orders, or use the Contact page for support and Business & Education inquiries.

Troubleshooting

Resolve Common Import, Preview, and Export Issues

Textures Are Missing

Extract the complete asset package and preserve its folders and filenames. Check that material files point to existing texture images, then reopen the model. See linked-file guidance before baking a gray or incomplete source preview.

The Model Will Not Import

Confirm the file format and that the file is fully downloaded and extracted. Keep any referenced geometry buffers and textures with it. A supported extension does not guarantee that every feature or damaged file can be read; note the import error before contacting support.

Small Details Disappear After Baking

Compare the source and baked previews. Check the palette for missing or merged colors, then review the sampling detail. A larger palette and finer sampling address different limitations; increase detail gradually while watching memory use.

Processing Is Slow or Runs Out of Memory

Save your work, close other memory-heavy applications, and start with less demanding bake settings. A larger texel step reduces generated geometry. Use x64 or ARM64 on a matching system for larger projects; x86 remains limited even on a PC with more RAM.

A Repair Changes the Shape

Compare the original and repaired previews, especially around intentional holes and thin parts. Try a less invasive repair or targeted settings. Do not accept a result solely because its warning count is lower.

A Cutout Still Has a Background

Confirm that the source image contains transparency, not a painted background or checkerboard pattern. Inspect partially transparent edges and disconnected regions in the generated preview.

The License Does Not Validate

Confirm the key and purchase email, check the internet connection, and verify that a device slot is available. Use the current installer and note the exact error if activation still fails.

Checkout Is Unavailable

Continue in Evaluation Mode and try again later. No payment method is required to import, prepare, repair, or preview your work.

An Update Check Fails

The installed application remains usable. Try the manual check later or return to the Downloads section for the current installer.

Export Is Locked

Open License & plans and validate the current activation. An expired or inactive license, or an expired offline validation period, can lock export. Import, editing, baking, repair, and preview remain available in Evaluation Mode.

Still need help? Use the Contact page. Include the application version, Windows version and architecture, file format, exact error, and the steps that lead to it. For performance issues, include RAM, approximate triangle count, and texture sizes. Do not post license keys or private model files publicly; share a small non-sensitive example only if needed.

Updates and Changelog

Keep Your Installation Current

Use the in-app update check or return to Downloads for the installer that matches your Windows system. Save your work before updating. If an update check fails, you can keep using the installed version and try again later; export still depends on your license status.

Stable builds check for updates after startup and when you choose Check for updates. They do not install preview releases. Review the release notes below before updating a time-sensitive project. Updates do not extend a subscription or bypass the export license check.

Version 1.0.4 — Launch Release

Released . Signed Windows installers for x86, x64, and ARM64; automatic application updates; the current Hobbyist, Commercial, and Commercial Lifetime licenses; and consistent app icons for installer-created shortcuts. Save your work before upgrading from a preview build. Website updates are not desktop application releases.

Help Center updated : stable downloads, activation guidance, and launch release notes.