Texel Forge
Convert textured meshes into palette-based geometry for multicolor printing, then export a slicer-ready painted 3MF or legacy AMF file.
See the color toolsFour focused workspaces. One Windows app.
Import, compose, repair, bake color, and prepare image-based pieces without moving between disconnected tools. Evaluation Mode has no time limit; a paid license is required only when you export.
Inside the suite
Move between workspaces from the same project. Your imported model, settings, preview camera, and activity log stay with you.
Convert textured meshes into palette-based geometry for multicolor printing, then export a slicer-ready painted 3MF or legacy AMF file.
See the color tools
Import or build geometry, then compose, resize, move, rotate, split, color, and add decals before handing the model to Texel Forge.
See composition tools
Inspect topology, compare diagnostics, and apply quick or advanced repair while keeping the original and repaired states easy to review.
See repair tools
Turn artwork, transparent cut-outs, or the first page of a PDF or Word document into a dimensioned printable piece, then continue in Mesh or Texel Forge.
See image examplesTwo ways into Image Forge
Use a complete image as a dimensioned piece, or let transparency define a clean subject-shaped boundary.
Turn a photograph or artwork into a precisely sized printable piece while preserving its complete rectangular canvas.
Mona Lisa, Leonardo da Vinci. Public domain.
Ignore transparent margins so the generated outline follows the artwork instead of its original image rectangle.
Transparent source with a clearly defined alpha edge.Connected workflow
Texel Forge keeps preparation work inside one application, with shared import, diagnostics, repair, preview, and licensing behavior across every public workspace.
What it does
Bring in GLB, glTF, FBX, OBJ, STL, and 3MF files through a shared importer.
Detect a printable palette and turn textured surfaces into color-assigned geometry.
Build with primitives, transform parts, split and seal models, assign colors, and place image decals.
Review boundaries, non-manifold edges, orientation conflicts, and other topology signals before and after repair.
Create sized pieces from common image formats and the first page of PDF or DOCX documents.
Continue generated or edited work in Mesh Forge or Texel Forge without exporting an intermediate file.
Simple by design
Evaluation Mode has no time limit. Use every preparation workspace, then choose the license that matches how you will use the exported work.
All four workspaces for import, preparation, and preview.
No time limit; export disabledLifetime export license for personal work on one device, with one year of updates.
One-time paymentAnnual commercial export license for two devices, with one year of updates.
Per year; eligibility pendingAnnual commercial export license for two devices, with one year of updates.
Per year; eligibility pendingSystem requirements
RAM use grows with triangle count, texture resolution, bake detail, and edit history. Plan on 32-64 GB for multi-million-triangle projects, multiple 8K textures, or intensive repair work.
See detailed requirements and workload examplesEvaluation Mode has no time limit. Import, bake, repair, compose, and preview your work; exporting requires a paid license.